The Gazette of Archeterre is proudly published in the city of Durakiss, serving as a trusted source of news, chronicles, and announcements from across the realms. Printed editions of the Gazette may be purchased at the Durakiss Postal Office, where citizens and travelers alike may obtain the latest reports.
All inhabitants of Archeterre are invited to contribute their own articles, notices, or advertisements, helping to shape the voice of the realm. For submissions and official correspondence, please contact Queen Jula Marin.
Within these pages, readers will discover stories of great importance, tales from distant lands, and knowledge that enriches understanding of the world of Archeterre.
News about Durakiss
-
An interview conducted the day after the grand opening, still marked by the presence of Their Majesties The docks of Durakiss, bathed in the soft light of late morning, still carried echoes of the night before. The festivities had given way to a calm and peaceful atmosphere, yet the energy lingered: a few curious passersby wandered nearby, and traces of a successful opening could be felt in every corner. Inside The Red Ship Inn, the ambiance remained true to itself—subdued, intimate, almost cocooning. Curtains filtered the daylight into warm golden hues dancing across the dark wooden walls. A faint scent
-
In the bustling port of Durakiss, there was espied a most peculiar sight: a small cat, perch’d high atop the mast, unable to descend and much distress’d by its lofty plight. A passing war mage did then cast a gentle Feather spell, whereby the creature was borne safely to the deck, unharmed. Thus was the creature sav’d not by blade nor might, but by wisdom and a light touch of magic.
-
At break of day, as calm did reign within the royal chamber, Their Majesties were suddenly awaken’d by a troubled guard, who brought dire tidings: the Crown Jewels had vanish’d in the night. Though the treasure room was swiftly seal’d and left untouched, none can yet say how such a bold theft was wrought. Thus standeth the court in alarm, awaiting inquiry—while whispers of hidden hands and subtle arts begin to stir. If that was enough for the king and queen that is to be seen. Yet the jewels were gone, no where to be found, with an treasure room
-
Lo, upon a day of solemn import, the exalted Council of Durakiss was conven’d within the august chambers of the Crown, where many noble personages and officers of renown did gather in great number, more abundant than hath been seen in many a season past. The Council, as is reported by those privy unto its sittings, endured for a great while, its discourse long and oftentimes grave, touching upon many matters of consequence unto the realm. Foremost amongst the subjects was the governance of the city itself, for Durakiss hath grown mightily, and with its growth come divers burdens, be
-
possible invasion alert (More info during the next meeting) Plague alert: if contaminated, please contact in emergency Queen Jula Marin-Esciffier for the cure, at some point you can be uncurable. If some oozes spontanately appears nearby you, you are severaly contaminatedRecruitement open: scouts, warriors, healers and mages are required.
-
Once, there was a cursed red dragon named Kali Magnus Hammer-Smith, her soul ensnared in a terrible curse that transformed her into a dracolich. As the weight of her curse grew unbearable, Kali sought help of Jula, a trusted friend. Kali confessed her plight to Jula, sharing the depths of her despair. Jula brought Kali to Eternity, a renowned mage of Durakiss. Together, they embarked on a perilous investigation, delving into the dark mysteries that shrouded Kali’s curse. In her darkest hour, Kali’s plea for aid reached to Valis, a devoted war cleric. Valis crafted a coin infused with ancient
Archeterre
-
Great wonder hath lately stirred the halls of Durakiss, for a new marvel, call’d the Queen’s Frequency, hath been brought forth unto the realm. By means most curious, it alloweth voices to be carried across vast distances, yet without the aid of magic, but rather through subtle workings of artifice. This device draweth its origin from the lore of the Consortium, one of the ancient peoples who once walk’d the lands of Archeterre. Renown’d for their mastery of craft without sorcery, they wrought countless wonders through knowledge alone, spurning the arcane in favour of reason and design. Inspired by such
-
A first caravan of aid, bound for the stricken lands of Black Lake, did set forth from Lomidar, with three carts laden with provisions. Among its number were folk of Sambrune, Durakiss, and many distant lands besides—aye, even some of no sworn allegiance—united in common purpose to bring relief. The goods were set upon a river vessel, yet misfortune struck, and the craft was wreck’d at Lanthen Creek. Scarce had the supplies been drawn ashore when the company was set upon by goblins and hobgoblins, fierce and unrelenting, thought by some to bear ties unto the ogres of Orosk. Through
-
In these troubled days, a second caravan of aid did depart from Durakiss, led by Their Majesties themselves, bearing provisions and succour for the afflicted lands of Black Lake. Yet the road was far from safe. Along the forest paths, the company was set upon by goblins in thrall to a dark demon, by stern inquisitors of uncertain intent, and by the restless dead that haunt those shadowed woods. Through steel, spell, and steadfast will, the caravan press’d on despite these many perils. But naught could prepare them for what they found. For where once stood a village full of
-
Not long past, there was discover’d by certain adventurers two places of strange radiance, one lying nigh unto Tal’En Dae, and the other within Black Lake, the hidden goblin-city deep in the forest. The cause thereof was at first unknown, and much wonder did it stir. In time, it was learn’d that this ill-light did spring from the failure of a device within the northern laboratory call’d Epsilon Black 9, whereupon a company, drawn from Durakiss, Sambrune, Lomidar, and Elysium, set forth to mend the broken machine and restore order. Yet the place was infest’d with foul crawling creatures, and
-
This past weekend, the serene shores of Paradisia were transformed into the epicenter of excitement as the Impromptu Beach Party took the island by storm. Organized by the ever-charismatic Jula Marin-Escoffier, Queen of Durakiss, the event drew dozens of attendees from across the realm, all eager to partake in an evening of music, dance, and friendly competition As the sun dipped below the horizon, the party kicked off with lively music that set the perfect backdrop for an unforgettable night. Guests quickly took to the sand, their feet moving in rhythm to the enchanting tunes that filled the air. The
-
Mur County Center, Administrative Quarter – Last night, the prestigious « Gala of the Council of Archeterre » was held at the newly inaugurated Council of Archeterre building in Mur County Center. The event marked a significant milestone in the cultural and political life of our realm, bringing together representatives from all factions of Archeterre for an evening of elegance, diplomacy, and celebration. The new Council of Archeterre building, a marvel of modern architecture intertwined with traditional elements, provided a stunning backdrop for the gala. The administrative quarter, known for its stately edifices and bustling activity, was abuzz with the arrival of
Other lands
-
Hearken, good folk of Archeterre, for glad tidings now ride upon the salted winds of Saban, that resplendent city of desert and tide, where the Sultan’s gaze watchful resteth upon both dune and deep. It hath come to pass that the grand Tournoi des Artistes hath reached its splendid conclusion upon the famed terrace of the waterfront, and a victor most worthy hath been crowned before a crowd astir with wonder. Let it be known: the prize of Court Artist hath been claimed by Ana Noir‑Pendragon, whose performance did seize the hearts of all assembled. With voice both clear and
-
Usually, when I plan to write an article, I’m the one asking for an interview. Imagine my surprise when a missive found me, asking me to come in the little island of Cat Ta Berry for a reunion. At first, I was confused… And then I realised how very little is known about the inhabitants of that place, the Berries. It’s without a hint of hesitation that I went there, with questions running in my head, hoping to get answers… And I was welcomed by a little group of charming ladies. Small by their size, but with the biggest possible
-
Club Euphoria, a high end house of pleasure located on Port Saban’s Waterfront. The rules are strict, but tailored to ensure everyone’s comfort within the coutersan house. Keep your pants on, until you are asked to drop them !The owner is known as the Red Vixen, Tabitha Bartan. A flamboyant woman with fire in her veins. Good day, miss Bartan, thank you for having me. Let’s whet our reader’s appetite, before we go to the main course. Does the Club Euphoria still recruit and what are the profiles you are looking for?Tabitha Bartan: Yes, we are very much still looking
-
Sometimes, curiosity can lead you to strange and dangerous places. I’ve heard of one of the Amazon meeting, and was curious to see what it was about. I took a ship leading me to Psamathe, a litte settlement on the south end of the Sinfera island. The air was warm, damp, smothering, and a sense of dread assaulted me as I began my mission. I spotted one of them, going toward their camp, and followed her through the jungle. When I arrived, I barely had the time to knock on their large wooden doors than it opened for me… And
-
For many reasons, Port Saban is one of the most visited places in Sinfar. The breathtaking landscapes, the architecture, the trade opportunities, the arena and also, for some, its brothels… That variety of experiences the city can offer is perfectly embodied by its ruler: the sultan Kezef Al-Shannah. A self-proclaimed tyran for some, a just leader for others, the sultan Kezef is a good reflection of the city itself: complex, with multiple layers and with lots of secrets to unfathom… Sultan, can you please intoduce yourself to our readers?Kezef Al-Shannah: I’m Kezef Al-Shannah, the Sultan of Saban. How did you
Culture
-
Hearken, good folk of Archeterre, for glad tidings now ride upon the salted winds of Saban, that resplendent city of desert and tide, where the Sultan’s gaze watchful resteth upon both dune and deep. It hath come to pass that the grand Tournoi des Artistes hath reached its splendid conclusion upon the famed terrace of the waterfront, and a victor most worthy hath been crowned before a crowd astir with wonder. Let it be known: the prize of Court Artist hath been claimed by Ana Noir‑Pendragon, whose performance did seize the hearts of all assembled. With voice both clear and
-
Great wonder hath lately stirred the halls of Durakiss, for a new marvel, call’d the Queen’s Frequency, hath been brought forth unto the realm. By means most curious, it alloweth voices to be carried across vast distances, yet without the aid of magic, but rather through subtle workings of artifice. This device draweth its origin from the lore of the Consortium, one of the ancient peoples who once walk’d the lands of Archeterre. Renown’d for their mastery of craft without sorcery, they wrought countless wonders through knowledge alone, spurning the arcane in favour of reason and design. Inspired by such
-
Mur County Center, Administrative Quarter – Last night, the prestigious « Gala of the Council of Archeterre » was held at the newly inaugurated Council of Archeterre building in Mur County Center. The event marked a significant milestone in the cultural and political life of our realm, bringing together representatives from all factions of Archeterre for an evening of elegance, diplomacy, and celebration. The new Council of Archeterre building, a marvel of modern architecture intertwined with traditional elements, provided a stunning backdrop for the gala. The administrative quarter, known for its stately edifices and bustling activity, was abuzz with the arrival of
-
Greetings, fashions fans ! This is the interview of the famous designer Damien, taken at his main workplace, Damien’s Designs in Sinifer, Gate Ward. The place is luminous, spacious and lifelike displays are all over the place, wearing the most extravagant and refined clothes in the Archipelago. Interviewer : First thing first, everyone knows you as Damien, but do you have a last name ? Damien : I probably do ? If so, I don’t remember it. I’ve just been Damien for such a long time … Interviewer : Are you amnesiac ? Too bad you don’t have a last
Cross words
-
Welcome dear player! Here a new puzzle! Please enjoy that new kind of game in the Archeterre Gazette !
-
Welcome dear player! Here a new crossword! it’s all about places in Durakiss territory! Some can be cryptic but rememeber, if you travel in Durakiss and visit every place, you can find all the answers.
-
-
-
-